![]() But I'm not crazy about forcing characters to take on arbitrary character development just because the rules say you have to have an Obligation or Duty. ![]() I easily acknowledge the upsides - the narrative complications lead to a more personal game, and they help to define the characters. And what if Han Solo hadn't jettisoned his cargo, or just never run that load for Jabba in the first place? Same character, but now debt-free!īasically, the entire mechanic feels forced. No more debt! EotE characters can't pay off their debts, but Han Solo can. Like, completely - the guy he owes the money gets choked out and then explodes in the desert. Luke had Morality and Duty the whole time, and tended to waffle between them based on how mad he was at his dad that day.Īnd why is it that only Edge of the Empire characters have Obligations? Is there no chance that a Rebel spy might owe some gambling debts, and have both Duty and Obligation? By the same token, could a bounty hunter not own his ship free and clear, and thus not have an Obligation at all?Īnd there's more! Han Solo starts out with an Obligation, sure, but after Return of the Jedi his Obligation is gone. Sure, Han Solo had an Obligation - but he also had a Duty, after he signed on with the Rebellion. The only one that actually does make sense to me is morality, given the sliding slope of dark-side/light-side that is such a serious theme in the source material. The second problem is more serious, at least for me - it doesn't make a lot of sense. ![]() I suppose I could roll these separately at the beginning of every session, and I know there are guidelines for this, but it still feels wonky. So now one character comes out of Force & Destiny (and uses Morality) and two are looking at Edge of the Empire (using Obligation). If everyone is coming out of the same book, fine, but one player wants to do a Jedi(ish) and the others are thinking rogues. The first one is a problem of compatibility. But I'm running into a hiccup now that I have the whole game, and was hoping to get some feedback or advice.Įach iteration of the game uses a different background mechanic - Duty for AoR, Obligation in EotE, and Morality in FaD. We've played the beginner's set of Age of Rebellion, and really liked the narrative feel of the system and the ways it feels pretty darn Star Wars. I'm getting ready to run a campaign of the FFG SW RPG.
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